Rainbow Six Siege’s Operation Health Aims for the Hitbox

Operation Health

Title Update 2.2.1 is the first major effort to improve some longstanding issues in Rainbow Six: Siege, and the Hitbox Refactor is one of the stars of the show, according to a new blog post by Ubisoft, which reads:

First, it’s probably a good idea to explain how the hitboxes ended up the way they are now, because it goes back to a few game design concepts that exist at the heart of Siege. Chief among those game design concepts was “everything should react” (which you might notice applies beyond just the Operators). To provide clarity in the feedback that you receive as a player, it was decided that the entirety of an Operator’s character model would be included in the hitbox.

As time went on, however, our Designers began to see new issues emerge based on the structure of some of our Operator’s models, specifically:

Some Operators have accessories that cause issues because they intuitively make lousy targets (like Blitz’s earmuffs).
Subsequent Operator’s required unique visual customizations to differentiate them from other Operators (and we didn’t want to restrict our character artists from creating cool looking Operators). A good example of this is Frost’s collar, which we ended up removing from her hitbox because it made her too easy to hit.
The differences between hitbox behavior between newer Operators and older Operators became confusing for everyone, but especially new players – this lack of consistency was only going to grow over time as we introduce new Operators.

Consistency is essential for Siege to be considered competition-compatible, and so we have decided to take some time in Operation Health to focus on bringing hitboxes into complete alignment under a new game design concept: only human body parts count.

As a result, in Title Update 2.2.1, you will see a first phase of this change take effect. Highlighted below are visual examples of how these changes have been implemented (note: final changes may differ).

Siege has proven to be one hell of a great game that promises a lot of staying power, so it’s great to see the devs working so hard to keep it balanced and on track. Let’s hope that these changes achieve that.

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I’ve been playing games for as long as I can care to remember. Here at Xbox Tavern, I write news, reviews, previews and more. I’m a long time Final Fantasy fan, I can camp like you’ve never seen before in most FPS, and if I’m on a racing game, I tend to purposely trade paint. Feel free to add me –

Gamertag: Kaloudz

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