Ubisoft have outlined the initial changes (priority fixes) that are coming to Rainbow Six Siege as a part of Operation Health. There is also some server maintenance scheduled for today, to which you can find the times right here. Here’s some words from Ubisoft to clarify what changes are being made.
Below you will find some of the priorities that we are currently working towards during the first push during Operation Health. The current goal for the following priorities is to have them completed and included in Patch 2.2.1. That being said, Development is an extremely complex process, and some of these may be bumped to 2.2.2 in an effort to ensure stability.
In the coming weeks, we will be expanding on the following topics in their own blogs. We will include more information, as well as answer some questions that you may have.
One Step Matchmaking
We are focusing on the testing and implementation of One Step Matchmaking. We are currently testing this on the TTS.
Our level design team will be taking a pass on all maps to correct various bugs/glitches.
Our technical team will be reviewing the layers of code that are leading to game crashes. This will provide you with a more stable playing experience.
Currently being tested on the Technical Test Server, the hit box refactor is continuing to under-go further testing prior to being deployed to the live build of the game.
We have seen the community’s frustrations regarding spawn killing, and our level design teams will be taking steps to mitigate the locations where this is still possible. To be clear, spawn killing is when a Defender is able to kill you within seconds of spawning. Running towards the objective and dying for not using cover is not considered spawn killing.
Join in Progress
We do not intend for players to be placed into Ranked matches that are already in progress. We are also going to be working on the various bugs encountered by people when they join a match in progress in Casual.
Defuser issues (audio, planting, destroying)
Interaction with the Defuser is not always fluid and intuitive, and sometimes does not work as intended. We will be doing a pass on the Defuser as a whole to address these issues. The various Defuser issues will be worked on throughout the entirety of Operation Health.
Glaz will be receiving some attention. Stay tuned for details!