CD Projekt Red’s Stance on Loot Boxes is Hard to Argue With

projekt red

The controversy surrounding loot boxes needs no introduction, they’re the Marmite of gaming, but here’s what CD Projekt Red think about them. Speaking with PCGamer, co-founder Marcin Iwiński states:

Conversation sounds way too nice to describe what was happening last year. I would rather call it community backlash. And this time around, it wasn’t just the hardcore community, there were a lot of really pissed off gamers out there and they decided to speak up. Where we stand is quite simple and you could see it with all of our past releases—most recently The Witcher 3: Wild Hunt and GWENT. If you buy a full priced game, you should get a big, polished piece of content, which gives you many, many hours of fun gameplay.

The definition of ‘many’ may vary on a title-by-title basis, but in our case it was always 50-60+ hours of the main story-line, with up to a couple of hundred of hours of side activities—if you really wanted to max out the title. To me, this is a fair deal. You get what you paid for, plus we are always trying our best to overdeliver. There is no better PR than a happy gamer recommending your title to their friends.

It’s hard to argue with that logic. After all, Wild Hunt is arguably one of the best RPG games of all time, packed with a wide range of diverse and interesting content, without a loot box in sight.

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I've been playing games for as long as I can care to remember. Here at Xbox Tavern, I write news, reviews, previews and more. I'm a long time Final Fantasy fan, I can camp like you've never seen before in most FPS, and if I'm on a racing game, I tend to purposely trade paint. Feel free to add me - Gamertag: Kaloudz

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