Daily Xbox News Roundup – March 24th

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Weekends don’t bring nearly as much news as in the week, but we’ve still got some interesting pieces of intel to share with you over here. Read on…

Contents

Dragon Age 4 Internally Delayed
Capcom Confirms That Lagiacrus Is Not Coming To Monster Hunter World
Star Wars Open-World Game In The Works At EA
New PUBG Map Teased
Former Sea of Thieves Artist Isn’t Too Kind About the Final Product
Xbox Games Releasing Between March 26th and April 1st

Dragon Age 4 Internally Delayed

Concerns regarding the development of Dragon Age 4 are beginning to stack up once more. According to former Creative Director Mike Laidlaw, speaking at GDC 2018, the game has been internally delayed, ultimately leading to his recent departure from the studio.

Laidlaw states that he “wanted to try a new challenge” and acknowledged that the “the staff reassignments would change the date” of the game’s release. He further stated that:

“I was going to have a very small skeleton crew… I thought if I’m ever gonna go, this is the least disruptive time for me to leave. So I would be stunned if whatever plan I had remained completely unchanged.”

It’s alarming news, indeed, but this doesn’t spell the end of the game, nor its development. We’ll just have to wait and see what Dragon Age 4 brings us in good time. Fingers crossed this isn’t another Mass Effect: Andromeda, which suffered from a similar confused development process. Standby for more.

Capcom Confirms That Lagiacrus Is Not Coming To Monster Hunter World

Capcom has confirmed that the underwater monster known as Lagiacrus, will not be coming to Monster Hunter World, ever. News that this monstrous Sea Wyvern will not be coming to the acclaimed game may well upset a collection of fans.

Probably more so now that we know that it was initially included, and removed for the launch version, but we’re willing to let this one slide given how massive the game is in its current state. Furthermore, it’s no secret that Capcom plans to support this game in the long run, so we’ll always have that to lean on.

Star Wars Open-World Game In The Works At EA

EA currently hold the exclusive rights to develop and produce console and PC games based on the massively popular Star Wars franchise, and if a recent job listing is to be believed, an open-world Star Wars game is in the works.

The listing in question states that it’s looking for an online engineer to “Lead a team to deliver Online features for a Star Wars Open World project” that requires “experience implementing Online features such as Matchmaking, Asynchronous interactions, Live services, Server-host migration, etc.”

If true, this could be a huge step in the right direction for EA, who has constantly come under fire for their controversial handling of Battlefront II. No doubt we’ll hear more in due course. Standby.

New PUBG Map Teased

PUBG is one hell of a popular game, taking the gaming world by storm since it was first unleashed. Currently, the game is available on console and PC, with the PC counterpart being the most definitive version. Content typically arrives first for the PC version, before coming over to the console version.

With that in mind, Brendan Greene (aka PlayerUnknown) has teased the third map that’s set to arrive. It’s a 4x4km map that’s said to be more intense, and will be launching next month on the experimental test servers, before inevitably making its way to Xbox One, take a peek.

Greene has also stated that he cannot promise full mod support, due to the limitation of competitive play, but acknowledges that the game needs more of a “real world flavor”, and plans to deliver on this promise in the foreseeable future.

Former Sea of Thieves Artist Isn’t Too Kind About the Final Product

It really doesn’t take long for shit to hit the proverbial fan these days, does it? Sea of Thieves is seemingly no exception, due to a former artist of the game airing his (quite blunt) opinion of the final product. Credit to Stevivor for uncovering the ex-employee as one Rob Beddall.

Stevivor has indeed reached out to Rare for comment, but states that Rare quite rightly refused to comment on the matter. Rob Beddall took to Reddit and put forward that:

I worked on this game for over 2 years. A lot of internal people voiced their concerns that the game was insanely repetitive and shallow. This was about a year a go before I left. I guess nothing has changed. I’ve been waiting a year for this day and the shit storm that would hit once everyone realised they had been sold half a game. I’m gonna sit back with a few beers and watch the story unfold.

All I can say is that the plans and ideas for the game were bigger than what was released but there were never any solid plans on extra game mechanics. For instance there were originally 7 different zones I think but that was cut down to 3. The main game loop has always been the same though. Personally I was hoping for dungeons and raids and such but that has never been a thing.

My worry would be that it’s taken Rare 4 years or so to produce what’s there. Which isn’t a lot in terms of variety. The main pirate ship was constantly being worked on the whole time I was there. That’s 2 years for 1 asset. It became a bit of a joke among us. Personally I think they need to be a bit more relaxed and not be so anal about perfection if they’re going to release DLC. Otherwise there’s just not going to be enough content.

The original idea was that it was a buddy adventure. Like the kids movies the devs grew up with. Where 4 friends or so would be pulled out of their ordinary life and go on some wild adventure. It think that initial idea was awesome and had so much potential. We were even taken on an outing near the beginning of the project to watch The Goonies at a privately rented cinema with free beer to get a feel for what the game had to FEEL like when you played it.

I absolutely believe that they had all the best intentions of making a truly awesome game. I personally just feel that they spent too much time on the tiny details rather than adding content. I’m not sure if they made it into the final game but in the prototype you could steal other players ships, and you could set ships on fire … often accidentally by trying to cook food. It was a blast.

All through production there was no physical anchor in the game (they were planning on anchors being an upgrade you could buy through microtransactions, alongside sniper scopes…). The problem being, that the way the ship was designed, there was nowhere for the anchor to go. But from the layout of the ship you could see that the chain from the capstan went through a wooden box on the lower deck meaning that the anchor was clearly just being ‘pooped’ out the back of the ship.

I know coz I was one of the artists who built the ship and questioned this design decision many times but just got shut down. It always seemed really odd to me that no-one had even looked at how an anchor works on a ship, in a game about pirate ships.

Ouch, that’s some pent up venom right there. In defense of Sea of Thieves, I personally think that the game has an exceptional foundation, but it’s clear that more needs to be implemented. We need more enemies, we need more locations, we need more structure. Only time will tell as to whether Rare acts on this common piece of feedback, and to that end, we’ll keep you in the loop.

Xbox Games Releasing Between March 26th and April 1st

Wondering what games are set to release this week on Xbox One? Worry not, we’ve got your back! Here’s every announced game coming to Xbox between March 26th and April 1st.

Earthlock Extended Edition – March 26th

Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90’s, with a fresh take on turn based combat and character progression. This extended edition of the game is the most definitive version, and will be free to all of those who own the Festival of Magic version.

Far Cry 5 – March 27th

Welcome to Hope County, Montana, land of the free and the brave, but also home to a fanatical doomsday cult known as Eden’s Gate. The award-winning Far Cry series comes to America in Far Cry 5 where you’ll go toe-to-toe with the cult’s leader and his followers, as you’ll be tasked with sparking the resistance to liberate your hometown.

MX vs ATV: All Out March 27th

Choose between bikes, ATVs, UTVs, and refine your rider style at your private compound and blast across massive open worlds to compete head-to-head in various game modes. The all-new Freestyle mode allows you to win with style and crazy stunts, or go all out and show your riding skills in 16-player online multiplayer. Also features local split-screen support.

PixArk (Game Preview) – March 27th

Enter a world of mystery, danger, ancient dinosaurs, mythical beasts, and cubes! Work by yourself or with a tribe of others to gather materials, craft useful items, tame wild creatures, and build huge bases to survive in PixARK.

Trove Heroes – March 27th

Trove: Heroes is a free-to-play voxel adventure MMO that lets you and your friends explore a massive world, build incredible wonders, take down a vast array of enemies in open world dungeons, collect thousands of items to customize your look, and so much more!

Space Hulk Ascension – March 30th

Space Hulk: Ascension is a turn-based strategy game taking inspiration from, and building upon, the classic board game experience with new RPG style mechanics. Taking place in the isolated corridors and tomb-like chambers of ancient vessels lost in space, you’ll lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against predatory Genestealers.

Alteric – March 30th

In this challenging single-player 2D platformer full of bright and minimalist graphics, you’ll face several challenges like boiling lava, giant saw blades, perilous catacombs, and shifting gravity – and these are just a few of the challenges that await you in Alteric.

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Written by
I've been playing games for as long as I can care to remember. Here at Xbox Tavern, I write news, reviews, previews and more. I'm a long time Final Fantasy fan, I can camp like you've never seen before in most FPS, and if I'm on a racing game, I tend to purposely trade paint. Feel free to add me - Gamertag: Kaloudz

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