Heaps and heaps of brand new and exciting Sea of Thieves info has dropped today, collectively pointing to one hell of a solid well rounded game. First of all, let’s address the elephant in the room. Yes, that giant freakin’ elephant that loves to chew at our wallets. Microtransactions.
Despite that MTS will not be present in the game at launch, Rare have stated that they plan to add MTS into the game via the first major content update. These will purely be cosmetic items, and players will be glad to learn that loot boxes will not feature in the game. Joe Neate tells IGN
We thought long and hard about what’s right for our game experience, and the key thing we think is that it has to add to the fun, social nature of the game. So anything in this area will not impact power or progression, and you’ll always know what you’re getting – so that means no loot crates.
Rare also reiterate why Sea of Thieves only allows four player crews. Mike Chapman explains the reasoning behind this to IGN.
The biggest ship was designed for four. We’ve looked at feedback and of course there’s people who want an 8-player ship, a 10-player ship. The thinking there, as with everything in this game, is really intentful. If the two of us were to go out to the pub together with two other friends, you’ve got that intimate relationship, you’re all getting on together. If it becomes six or eight people, you start getting people splintering off and it’s really hard to communicate – four seems like the magic number.
We also find out more about the endgame content, which will arguably make up for most of a players invested time, and in Sea of Thieves, it seems as though it works pretty well. We already know that the game ditches a level-up and stat based system in favor of a reputation system. Players will align with three companies; Order of Souls, the Gold Hoarders and the Merchant Alliance.
Completing quests for these merchants will level up your reputation with them, granting you access to a range of new rewards and unlocks. Once you reach a set level with each, the end-game content makes itself apparent. Once you become a “Pirate Legend” by reaching the aforementioned goals, you’ll discover a secret that, once complete, will give you access to a hidden area of the world. The location of this fabled secret is a mystery for now, but we now know that players will be able to seamlessly access this area with a key.
This is also home to a secret pirate hideout, a place that only Pirate Legends can access. Here you can access the Tavern of Legends, which is said to be built into the remains of an old shipwreck. Ghostly pirates will be present, along with other players, of course, all going about their own business. Speaking to these spooks will reveal new information about what’s coming next to the game. The Captains Cabin is home to a pirate lord, one that will dish out legendary voyages. These are said to be the most challenging quests in the game.
This isn’t where the line ends. Rare plan to implement new content for players to work towards, such as achieving the rank of a legendary captain. We suspect that this is just the tip of the iceberg, and with how much staying power Sea of Thieves has, it’s very exciting indeed.
Now, how about some Kraken news? I thought you would say yes. Mike Chapman has described the Kraken as a force of nature, rather than a boss.
It’s something that can strike mercilessly at any time. Players will have a limited amount of warning. There’s an inky mass in the water, which is your clue that there is a kraken there, but when it strikes, what it does and how it prioritises is different each time. You could have three ships attacked simultaneously by those eight tentacles. It can wrap the ship, it can rock the ship and put damage in it. You could slash a tentacle and get ink in your face—you’re stumbling around the deck with this ink in your face.
The tentacle can pick you up and throw you, it can dunk you into the water and drown you. It can slam you against the water’s surface with these tentacles that can wrap multiple ships at the same time. What it does is a reflection of what type of ship it is, how many ships are around at that time. This thing is designed to be replayable. You could be the one that saves a bunch of ships from the kraken by getting it to flee, or you could be the one who comes along afterwards, and pick up the chests from the wreckage after it’s sunk two ships. Point is, it’s going to play differently each time.
We also find out more about the outposts, and how they will function. During play, it’s possible to witness a huge skull cloud appear in the skies. This is alerting players to a heap of loot at its location, a beacon, if you will. Outposts will be filled with powerful skeletons, so powerful that players will need to carefully work together to overcome the threat.
Once the skeleton boss has been defeated, a key will drop. This is where loot acquisition comes into play. It’s stated that there will be far more loot than any singular ship can carry in one trip, pointing towards some PvP action via a fight for the many treasures each outpost vault offers. Sea of Thieves is shaping up nicely, and we can hardly wait to get our hands on it when it touches down on March 20th for Xbox One and Windows 10 PC.