According to Rare, the recent Sea of Thieves beta proved to be very successful, in terms of interest, reach, and pre-orders. Rare’s Executive Producer Joe Neate has disclosed the following, to EuroGamer.
It’s a very watchable and shareable game. We’ve seen from our beta that people watching other people play has driven them to come into the game. It’s driven pre-orders during that time period. Watching people play and seeing their adventures and going, oh, what could I do, sparks your creativity and imagination and makes you want to come into this.
And because it’s a fun and welcoming game, you’re not watching a super competitive game, which is great to watch but then going, I’m not going to be able to do that. Instead, you’re watching it and going, oh that was really funny, or, I wouldn’t have imagined using the explosive barrel in that way, or firing myself out of the cannon into someone crow’s nest. You start going, oh, what can I do in that game? You see a real conversion of people who want to then come in and try stuff.
There are so many reasons why I have such confidence in the appeal of Sea of Thieves. Strategically we’ve made some really good decisions around the type of game we’re making and how we’re bringing it to market. For me, it’s about the scale of the opportunity and making the most of the opportunity. That’s the pressure I feel. It’s like making the most of the opportunity.
There’s no denying that Sea of Thieves is one hell of a good looking game. That, and there’s so much engagement within, on a social level, and on a functional level. Launch cannot come quickly enough, speaking of which, we’ve less than a month to wait until the game finally arrives, March 20th on Xbox One and PC.