Square Enix Collective’s Fear Effect Sequel Launches This March

Almost two decades after the franchise made its debut on PlayStation, Square Enix Collective and Sushee are excited to announce that their Fear Effect sequel – Fear Effect Sedna – will hit PS4, Xbox One, Nintendo Switch and PC on Tuesday March 6th, 2018.

An entirely new chapter in the series, Fear Effect Sedna is co-written by the series’ original writer and takes Hana, Rain, Glas and Deke – along with new addition Axel – into the world of Inuit mythology. Built around a third-person isometric point of view, Fear Effect Sedna combines action, stealth, and puzzle solving with animated cutscenes – crucially including the classic death cutscenes from the original games.

“Fear Effect Sedna generated an amazing response from fans of the series when we ran our Kickstarter, and with the support of Square Enix Collective and co-producer Forever Entertainment, we’re excited to see just what they make of it come release,” offers Benjamin Anseaume, founder of Sushee.

“Developing Fear Effect Sedna has really brought the team here at Sushee together, and that’s exactly what the gameplay is about. Each character has different special weapons and the game includes a paused tactical mode to control different team members at the same time and give orders to work as a team. It’s an approach that taps into the core structure of the original games but, with the technology available to us today, feels very 2018.”

Following on from Fear Effect Sedna, French studio Sushee is also working on the recently announced Fear Effect Reinvented – a remastered take on the original game released on PlayStation almost 18 years ago – also in development for PlayStation 4, Xbox One, Nintendo Switch and PC. The combination of the two Sushee games will bring the Fear Effect IP to an audience of existing fans looking to recapture the spirit of the original games and new players who missed them the first time around.

“2018 is a big year for Fear Effect and a big year for Collective alike,” says Phil Elliott, Director of Indie Publishing at Square Enix West. “When Square Enix launched Collective, one of the goals was to see if opening up some of our established IP to benefit indie studios, and it’s great to see how Sushee have gone about the task. Fear Effect Sedna is going to be an important chapter in our story for that very reason, and we think 2018 is going to be the year when gamers finally reconnect with the world of Hana, Rain, Glas and Deke.”

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I've been playing games for as long as I can care to remember. Here at Xbox Tavern, I write news, reviews, previews and more. I'm a long time Final Fantasy fan, I can camp like you've never seen before in most FPS, and if I'm on a racing game, I tend to purposely trade paint. Feel free to add me - Gamertag: Kaloudz

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